The Bazaar Patch Notes

Season 1 Patch Notes 1.0.1: April 16, 2025

As Tempo continues to explore options for displaying patch notes in-game, latest Patch Notes for updates are back for the time being. Lots of balance changes here!

DOOLEY UPDATES

[grid]dooley[/grid]

  • Dooley
    • No longer selects a Core at the start of run; now chosen at Level 3 from 5 options
    • Starts with 5 income and 8 gold
  • Cores
    • Now start at Silver-tier and have been slightly buffed
  • YLW-M4NT1S
    • Starts at Silver-tier
    • Hastes [--/2/3/4] targets
  • BLK-SP1D3R
    • Starts at Silver-tier
    • Slows [--/1/2/3] targets
  • BLU-B33TL3
    • Starts at Silver-tier
    • Freezes [--/1/2/3] targets
  • Arc Blaster
    • Cooldown to 6 seconds
  • Bomb Squad
    • Cooldown to [10/8/6/4] seconds
    • Burn 6
    • When you use an adjacent item, Haste this 2 seconds
  • Chemsnail
    • Cooldown to 6 seconds
    • Poison [4/8/12/16]
    • Slow [1/2/3/4] items for 1 second(s)
  • Chris Army Knife
    • Cooldown to [7/6/5/4] seconds
    • Damage 15
    • Shield 15
  • Copper Ed
    • Cooldown to [7/6/5/4] seconds
    • Poison 3
    • Shield 15
  • induction-aegis
    • Cooldown to [7/6/5/4] seconds
    • Shield 20
    • Burn 2
  • Laser Pistol
    • Cooldown to 4 seconds
  • Power Sander
    • Cooldown to 4 seconds
  • Robotic Factory
    • Your Friends have +1 Multicast and their cooldowns increased by [--/--/2/1] second(s)
  • thrusters
    • Starts at Silver-tier
    • Gains "The item to the left of this is a Vehicle and has its cooldown reduced by [--/5/10/15%]."
  • Welding Helmet
    • Shield [10/20/30/40]
    • Burn [2/4/6/8]

MAK UPDATES

  • Catalyst & Alchemy Reworks
    • Catalyst: No longer Reagent, now a Loot item. When sold, transforms your leftmost small item.
    • Aludel: Gains "At the start of each day, get a Catalyst."
    • Athanor: Reloads adjacent items (not just Potions). Gains "At the start of each day, get a Catalyst."
    • Philosopher's Stone: Now gives a Catalyst instead of Chunk of Lead on purchase
    • Mortar and Pestle: Gains "At the start of each day, get a Catalyst."
    • Laboratory: Gains "At the start of each day, get a Catalyst."
  • Runic Great Axe
    • Deadly enchant: Now deals double Crit Damage instead of +50% Crit Chance
  • Show Globe
    • When you use a Potion, this gains +[--/3/6/9] Burn and +[--/3/6/9] Regeneration
  • Sifting Pan
    • Now interacts with Catalysts instead of Reagents
  • Sunlight Spear
    • Cooldown to [--/12/11/10] seconds
  • Boiling Flask
    • Starts at Gold-tier
    • Cooldown to 8 seconds
    • Adjacent Potions have +1 Multicast and their cooldowns are increased by [--/--/2/1] second(s)

PYGMALIEN UPDATES

  • Aurora Dome
    • Shield 20
    • When you Freeze, your Shield items get +[--/10/20/30] Shield for the fight
  • Luxury Kiuas
    • Cooldown to 7 seconds
    • When you sell a Property, this item gains [3/6/9/12] value
  • Money Tree Redesigned
    • Heal equal to this item's value
    • When you Level Up, get a Spare Change
    • When you sell a Spare Change, this gains +[1/2/3/4] Value
    • This item's cooldown is reduced by 1% for every value it has
  • Oinkment
    • Gained: Cleanse half your Burn and Poison
  • Robe
    • Starts at Bronze-tier
    • Cooldown [7/6/5/4]
    • Shield 100
    • When you use an adjacent item, Charge this 1 second
  • Textiles
    • When you overheal, Shield [20/30/40/50] (from [10/20/40/80])
  • Sauna
    • When you Burn, Heal [--/15/30/45] and gain [--/2/4/6] Regeneration for the fight
  • Silk Scarf
    • When you sell another non-Weapon item, this gains Shield [6/12/18/24]
  • Truffles
    • No longer a Loot item (won't spawn from level up etc.)

VANESSA UPDATES

Shipwreck

  • Your Aquatic items have +1 Multicast and their cooldowns increased by [--/--/2/1] second(s)
  • Aquatic & Burn Balance Changes
    • Beach Ball: Haste [2/3/4/5] Aquatic or Toy item(s) for 2s
    • Darkwater Anglerfish: Cooldown 8s, Burn [--/10/20/30]
    • Dive Weights: Ammo 4
    • Diving Helmet: When you use an Aquatic item, gain +[--/10/20/30] Shield for the fight
    • Elemental Depth Charge: Cooldown [--/12/10/8]s
    • Jellyfish: Poison [3/6/9/12]
    • Lighter: Burn [2/4/6/8]
    • Lighthouse: Cooldown [--/10/8/6]s, Burn 20
    • Pufferfish: Cooldown 8s, Poison [--/10/20/30]
    • Volcanic Vents: Burn [3/6/9/12]
    • Yeti Crab: When you Freeze, adjacent Poison items gain +[2/4/6/8] Poison for the fight
    • Zoarcid: Cooldown 6s
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